“Roger Wagner didn’t just read the first book on programming the Apple computer - he wrote it.”
- Steve Wozniak
"Most Important Educational Technology Gurus of the Past Two Decades": Bill Gates, Steve Jobs, Steve Wozniak, Seymour Papert, Roger Wagner”
- Technology & Learning Magazine
Technologist, business advisor, software designer, presenter, Board Member: CUE Inc., private pilot, book collector, writer, author, former middle- and high school teacher, amateur scientist, inventor. Interests in aviation, music, mathematics, linguistics, science, history, space exploration, photography and gardening.
Board Member, CUE Inc.
Work in 2013-2015 included:
Updating the CUE Advocacy Platform to support student privacy and right-to-research. Advocate for CUE as a signatory to the Electronic Frontier Foundation’s Letter to Congress to stop warrantless surveillance, in this case of student writing in school-related emails and classwork writing, such as term papers and essays.
⁃ Assisted in the drafting of the language of California Senate Bill 1177, the Student Online
Personal Information Protection Act.
⁃ Liaison to San Diego, San Luis Obispo and Gold Coast CUE affiliates
You can find out more about HyperStudio on the Software MacKiev website, and also on the “HyperStudio Test Drive” webpage here.
Further down this page, you can find more information about my earlier programming work on the Apple II in the early days of personal computing.
Software & Instructional Design - HyperStudio
Inspired by HyperCard (1986 - black-and-white database-centered hypertext system for the Macintosh), I designed HyperStudio in 1988 as a media-centric (color, hypermedia, chroma-key video, laserdisc, MIDI and robotics support) environment that respects and honors students as creative artists in their own right. By the late 1990s, HyperStudio was the #1 educational software product worldwide. The company was sold in 1997, but I continue to consult and advise on today’s version of HyperStudio 5, published by Software MacKiev.
Hardware & Instructional Design - HyperDuino
Physical classroom projects can now be made into interactive maker projects, by creating a two-way link between digital student-made and existing content and physical student-created models.
The HyperDuino solves key obstacles for those just entering the maker movement, by eliminating the need for breadboards and resistors, and combining with the HyperDuino for Chrome app to eliminate the need for scripted (written) coding, while still teaching the logic of programming.