Software designer, presenter, private pilot, book collector & owner of PBA Galleries, writer, author, former jr.-sr. high school teacher, amateur scientist, inventor.  Interests in aviation, music, mathematics, linguistics, science, history, space exploration, photography and architecture.


Software Design - HyperStudio  








All the media types can be created right within HyperStudio without having to use other programs.  Record your sound and video, edit text, paint and manipulate images; it's all right there when and as you need it.

But the important thing is what you can make with it.  Because HyperStudio is not specifically movie-making, presentation, animation or comic-making software, but at the same time is its own flexible creative environment that can make each of those types of final media, HyperStudio is the most flexible and efficient software in existence for making a wide variety of projects, yet all with the same basic simple skill set of the user.

You can find out more about HyperStudio on the Software MacKiev website, and also on the “HyperStudio Test Drive” webpage here.

Further down this page, you can find more information about my earlier programming efforts on the Apple II.


Owner: PBA Galleries, auction house for rare books & personal libraries



PBA Galleries specializes in the auction of rare and unusual books, and personal libraries. They also are the leading auction house in the U.S. for golf-related books.


CUE Board of Directors

I’m pleased to announce that I have been elected to the California CUE 2012 Board of Directors.


Recent Presentations & Professional Development Workshops for Educators

I have presented in conference sessions, workshops and keynotes worldwide over the past 20 years, with an emphasis on educational technology, project-based learning, and creating and contributing to digital culture.

Following is a list of some of those events:

Spotlight Speaker, “Creativity Re-Examined in Light of Piaget, Papert, and Bloom”, ISTE National Conference, Monday, 6/25/2012, 12:45pm–1:45pm; Digital Arts Studio, Tuesday, June 26, 10:00 am - 11:00 pm,  Playground A Area, Entire Sails Area, “Birds of a Feather: HyperStudio”, Tuesday, 6/26/2012, 5:00pm–6:15pm.

San Gabriel Valley CUE “Techo de Mayo” Conference, May 5, 2012 - Presentation:  “Creativity Re-Examined in Light of Piaget, Papert, and Bloom”; Presentation: “The Most Efficient and Comprehensive Constructivist App: HyperStudio”.  Interview with Bob Barboza of Kids Talk Radio.

California Spring CUE 2012 Conference, March 15, 2012 - Presentation:  “Creativity Re-Examined in Light of Piaget, Papert, and Bloom”, Mesquite G, Palm Springs Convention Center.

California CUE Fall 2011 Conference, October 29, 2011 - Presentation:  “Creativity Re-Examined in Light of Piaget, Papert, and Bloom

California CUE Fall 2011 Conference, October 29, 2011 - Presentation:  “Today’s Secret Ingredient: Interactive Video Figures

California CUE Fall 2011 Conference, October 28, 2011 - Presentation:  “HyperStudio+Arduino

Spotlight Speaker, “Creating Digital Culture”, ISTE National Conference 2011, June 27, 2011; “HyperStudio”, Digital Arts Studio, June 28, 2011; “LOL@ISTE: Unlocking Your Potential to Laugh” (playing the part of Elliot Soloway), June 29, 2011.

Featured Speaker and Workshop Facilitator, North Carolina Central University School of Education, Summer 2011 Technology Institute, June 23-24, 2011

Keynote Speaker, San Gabriel Valley CUE Tech Fair, May 7, 2011

"I teach technology to K-6th grade, 2 G.A.T.E. type classes to a set of 3rd/4th and 5th/6th grade students in the areas of science and math, and our student council. All the classes I teach are relevant to your philosophy of education, 'visible learning' and your keynote address was so pertinent to where I want my students to go.

I loved where you took Bloom's! I teach all students technology at my school, which provides me with an opportunity to help them develop learning that will connect, challenge, and encourage them to grow into life-long learners. Thank you for sharing your passion about educating our next generation. - Shelley Andros, K-6 Technology Teacher, Whittier Christian School"

Featured Profile of PBA Galleries, Collectors News magazine, April, 2011.

California CUE 2011 Conference, March 18, 2011 - Workshop:  “Digital Culture Classics: Create Something They'll Talk About with HyperStudio!

Invited Speaker, SITE (Society for Information Technology & Teacher Education) 2011 Conference, March 9, 2011. “Incorporating Integrated Curriculum Projects into Methods Courses with HyperStudio”

Symposium Discussant & Synthesizer, SITE (Society for Information Technology & Teacher Education) 2011 Conference, March 9, 2011. “Children’s Engineering and Computational Thinking”

Fall California CUE Conference, November 6, 2010 - “Simplicity is the Ultimate Sophistication”, and “Creating Digital Culture”

ECOO (Educational Computing Organization of Ontario) “Minds on Media” workshop, November 11, 2010

Los Angeles County Office of Education HyperStudio workshop, July 13-14, 2010.

ISTE National Conference 2010, June 26-29, 2010

San Gabriel Valley CUE Tech Fair, May 1, 2010

CUE Conference, March 5-6, 2010, Spotlight Speaker

MacWorld Educator Track by CUE, February 11, 2010 - "Retromedia to New Media"

California League of Middle Schools K-12 Technology Conference, December 4, 2009 - "HyperStudio Learning Institute"

CUE Los Angeles Tech Fair, November 14, 2009

ECOO "Minds on Media" workshop, November 11, 2009

San Gabriel Valley CUE Tech Fair, May 3, 2008



UCLA Lab School - May, 2011


Resumé

Software Designer: HyperStudio,  Roger's Easel, Tut's Typer, The Write Choice, The Correspondent, The Programmer's Utility Pack, Apple-Doc, and portions of The Routine Machine

Private Pilot, single-engine land, seaplane, complex and tail-wheel ratings, licensed in the United States, Canada & Mexico.

Presenter, book author, magazine columnist and contributor.




Recipient, California Computer Using Educators Gold Disk Award, 2010.

Tech&Learning Magazine, December, 2005, “Awards of Excellence”. HyperStudio listed in the Readers' Choice Awards: “The following products were selected by T&L readers as the best pioneering software offerings from the 20th century.”

Tech&Learning Magazine, September, 2005, HyperStudio listed in “Milestones in 25 years of educational technology” (1980-2005).


Tech&Learning Magazine, May, 2005,”25 that made their mark.” (Special Report: Saluting Innovation): “25 innovative people, products and initiatives that have shaped the landscape of education technology over the past generation. The educators, leaders and innovations we've selected to profile here mark 25 of those who've been most successful at meeting the challenge of envisioning and preparing for an unknown future.”

Owner, PBA Galleries, a rare book auction house. 2001 - present

Keynote speaker, Louisiana CUE Conference, April 1, 2000 - "A Radical Proposal for the Future of Curriculum in the 21st Century"

A Brief History of Special Education”, January, 2000, by A. Edward Blackhurst Dave L. Edyburn: HyperStudio listed in the history (1989).

eSchool News magazine, January, 2000: eSchool News’ Impact 30: “From researchers to rabble-rousers, a small band of high-impact players has had a powerful effect on technology in the nation’s schools.”

Technology & Learning Magazine, December 1999 

Special Issue - "Watching Technology Grow Up"

* "First HyperStudio" listed on technology timeline in 1989.   (page 11)

* "Interactive Multimedia Takes Center Stage" HyperStudio (page 12)

* "Top 10 Things to Worry About" - "#8: Copyright Issues" (page 13)

* "Simply the Best" - "In this compendium of 'tops', we celebrate the products and the people who've led the way, broken new ground, or shown us something that we hadn't seen before." (page 17)

* "Better Than Best" - "1991-1992:  HyperStudio 2.1" (page 23)

* "Most Important Educational Technology Gurus of the Past Two Decades" (page 24)

    1. Bill Gates

    2. Steve Jobs

    3. Steve Wozniak

    4. Seymour Papert

    5. Roger Wagner

  1. *"Readers' Choice Awards" - "Best Software of the Past Decade" - HyperStudio (page 24)


Converge magazine, August, 1999, "A Year in Review" - Listed with quotes on p.2 with Gary Stager, Lisa Graham Keegan, Albert Einstein, Linus Pauling, and Roger Wagner:

* "Shapers of our Future" - "In our 12th issue, we not only pay tribute to those we have thus far featured, but to individuals who continue to shape the future of education through the innovative use of technology. They are the shapers of our future, inventors of our destinies."

  1. *Interview: Roger Wagner - A platform for Communication and Expression - "Leading and Innovating" (interview - page 56)



HyperStudio workshop for the Ministry of Education, Singapore - February 13, 1999

Presenter, EdTech 99 Conference, Singapore, Feb. 9-11, 1999



 

Space Shuttle Mission, STS-88, December 4, 1998 - The first U.S. manned space station assembly flight.  Astronaut Jerry Ross carries on the mission a HyperStudio project from Lake Creek Elementary school Crown Point, Indiana.





HyperStudio-sponsored sprint-class race car

July 1997







Technology & Learning magazine, October 1997 - "Picks of the Month - Multimedia Authoring 1997" - "HyperStudio 3.1 (Mac & Windows)"

Spotlight speaker, Technology in Education Conference (TIE), Steamboat Springs, Colorado, June 9, 1996 - "The Mediacentric Generation"

Teachers’ Choice Award - “Best Overall” - Children’s Interactive Expo, 1996

Keynote speaker, Pennsylvania Educational Technology Conference (PETC), March 20, 1996 - "Reports in the Age of CD-ROM and Internet"

AECT Annual Achievement Award, February 15, 1996

MacUser Magazine (UK), Educational Software Award, January, 1996 HyperStudio 3.0

Keynote presentation, KansasFest 1995, July 27, 1995

Technology & Learning magazine , Summer 1995 - "15th Anniversary Issue"

"15 Ground-breakers That Brought Us Into the 90s" - #11: HyperStudio (page 9)

"15 Technology Breakthroughs That Have Made a Difference" - "#15: multimedia authoring tools and presentation software." (page 9)

"15 Leaders Who Made a Difference" - #10:  Roger Wagner

“Reader’s Choice” - The creator of HyperStudio, he was named by many of our readers as the leader who made hypermedia easy and accessible to kids and teachers."

“Technology milestones” timeline: "1991 Hot Software: HyperStudio 2.1"

Presenter, Association for Indiana Media Educators Conference (AIME), March 16, 1995 - "Roger Wagner Shows HyperStudio"

Featured Speaker, Tennessee Educational Technology Conference, March 14, 1995 - "The New Computer Literacy: Literacy Itself”, “Roger Wagner Shows HyperStudio”, “Classroom Techniques with HyperStudio”

Featured Speaker, Michigan Association for Computer Users in Learning (MACUL), March 9, 1995 - "The New Computer Literacy: Literacy Itself"

Invited speaker, Florida Educational Technology Conference (FETC), March 4, 1995 - "The New Computer Literacy - Multimedia Composition"

Keynote speaker, International Conference on Technology and Education (ICTE), March 1, 1995 - "The New Literacy: Partnerships that Work"

Presenter, Texas Computer Education Association (TCEA), February 9, 1995 - "The New Computer Literacy: Literacy Itself"




First “Multimedia Sound Mixer” specifically for computers, and in particular for the idea of “The VCR as a Printer” for computer-created multimedia projects.  (1994)




1993 - Coined the phrase “Copyright friendly”.  Example here is from the StudioWare catalog, Summer 1994.


  


Adjunct professor, UC Riverside, 1992

Presenter, KansasFest 1992


Technology & Learning magazine, October 1991 - "1991-1992 Software Awards" - "Top 5 Award:  HyperStudio 2.1 for the Apple IIGS"




Keynote presentation at KansasFest 1991, and introduction of HyperStudio 3.0 for the Apple IIGS, July, 1991.



  Apple II Achievement Awards, April 3rd, 1991:

    Best Educational Software:  HyperStudio 3.1  

    Best Multimedia Achievement:  HyperStudio 3.1


Although I didn’t create the Hyperbole digital literary magazine on disk, I was happy to participate in the project. It was started in March, 1991, and published by A2 Central (Tom Weishaar). A HyperStudio-based disk publication, using HyperStudio to produce a literary form that had never been done before.

“It consisted of poetry, art, and sounds, combined together in a way that could not be presented in printed form. For example, one series of stories that appeared early on in Hyperbole involved a medieval theme, with the story told from various points of view, depending on which picture was selected on the “door” that introduced the story. To get the entire story required going back to the main door and selecting a different picture. Sound and graphics were also integrated into articles that appeared in this disk-magazine.” - Apple II History, Chapter 21, “Magazines”



Designed early computer-driven multimedia touchscreen information kiosk.  Features included laserdisc video fully integrated into the computer graphics using the Apple II Video Overlay Card.

Photo taken at AppleFest, December 1990





Apple II Achievement Awards, AppleFest, December 1990:

    Software Achievement award: HyperStudio 2.1

    Personal Achievement award: Roger Wagner


First issue of Stack-Central (later changed to Studio City), December 1989. “A disk-based publication, centered on HyperStudio, the graphics, sound, and text manipulation program from Roger Wagner Publishing. As such, it could be read in a non-linear fashion; that is, you didn’t have to start at the beginning and read through until you got to the end. You could jump from one topic to another, or thread through topics in a fashion that could not be duplicated in a printed publication.” - Apple II History, Chapter 21, “Magazines”


         
       

HyperStudio 1.0 for the Apple IIGS: 1989

Reviewed in inCider/A+ magazine, September, 1989

“Editor’s Choice” - inCider/A+ magazine, August, 1989

HyperStudio was one of the first hypermedia authoring programs for the first graphic user interface computers, starting with the Apple IIGS (which had color and real music abilities before the Macintosh), and then later on Macintosh and Windows computers.  A version was also created for the Acorn RISC computers used in Britain.

It was inspired by HyperCard and Ted Nelson’s ideas of hypertext and hypermedia. But whereas HyperCard was a database of alphanumeric data controlled by a scripting language, HyperStudio was founded on the idea of the primary layer being a paint program, and linking (“hyper-”) media (“studio”) together in an object-oriented, rather than lexical (program language), environment.

The result was a program that is its own category of software.  That is to say, HyperStudio has an extremely unique environment, and although it can create videos, presentations, animations and comic-style (graphic novel) digital stories, it is neither movie-making software, presentation software, and animation program, nor a comic-book maker.  It is HyperStudio and no other program has ever duplicated or even successfully approximated its functionality.


Author: "Apple IIGS Machine Language for Beginners", 1987







Owner, Roger Wagner Publishing, Inc., software publisher, 1984-1997


Magazine Publisher, "The Apple's Apprentice", 1984


          
       
      



Apple Computer poster includes “Southwestern Data Systems” in the group of the first software companies to support the Macintosh.

Only 7,000 copies of this poster were printed and this is one of the few images (and perhaps the only image) available on the Internet.







Featured “Apple Leader” in Softalk magazine’s “preview” of 1984  (December, 1983 issue)







Created the “Trial Size Toolbox” demo disk for the Routine Machine series.

Notable item was a self-designed dictionary-based compression algorithm to enable a large user manual to fit on the 140k 5.25” floppy disk.



Contributed routines to “The Routine Machine”, by Peter Meyer.

An extensive library of functional extensions to Applesoft BASIC.

1981




Published “NORAD” - Arcade-style game intercepting incoming I.C.B.M. missiles.





Published the first arcade-style game done from the viewpoint of the aliens, warding off invading Earthlings - BEZARE, by John Beznard, 1981.     

            
    



Softalk Magazine, 1981 - “Most Popular Software of 1981

    “Hobby 10”:

        ASCII Express by Bill Blue, Southwestern Data Systems.

        Z-Term by Bill Blue, Southwestern Data Systems

    Word Processsor 5:


  The Correspondent by Roger Wagner, Southwestern Data Systems.





                        
  
  

Author, 1st book on Apple II programming:  "Assembly Lines: The Book", 1981

(English, French and German editions shown above)


Contributing Editor, Softalk Magazine, 1981-1983







Magazine Columnist & contributor: CALL A.P.P.L.E., Nibble, inCider, GS+, and A+ Magazine.


Wrote article giving the first programming code for bi-directional scrolling of text on the Apple II.






Created first AppleSoft BASIC variable documentation and management utility: “Apple-Doc” (1979)



Created first graphic paint program for the Apple II: Roger’s Easel (1979), including the first description and procedure for embedding supplemental machine language code and graphic images in an Applesoft BASIC program.





Created first AppleSoft BASIC renumbering program for BASIC programs on the Apple II: The Programmer’s Utility Pack.  (1979)


Household Energy Use Modeling - Created software for the Radio Shack TRS-80 computer to model energy use (actually loss) in a house based on factors such as window size, type of wall insulation, use of weather-strips, thermostat settings, etc.



Owner, Southwestern Data Systems, computer sales, software development, 1978-1984




Teacher, Mountain Empire Jr.-Sr. High School, Dept. Head, Sciences:  Classes taught in Chemistry, Physics, Biology, General Math, Algebra, General Science, with special lessons in botany, native plants, photography, chemical synthesis, laser-based wireless (optical) telephony.

 

Roger Wagner didn’t just read the first book on programming the Apple computer - he wrote it.”

- Steve Wozniak

HyperStudio is the one program where a student can write, paint & draw, create animations, and make movies, all in an interactive, non-linear project that is a whole, cohesive project, not just mere fragments.

The concept is simple: a painted or image background on which you place images, text, movies and interactive buttons.